Giant Slayer

Description
"The giants have existed since the birth of this world. An elite group of individuals known as the Giant Slayers exist to purge them from the world one bloody wound at a time"

The Giant Slayer is a Third Era fire card. It is a situational card that is catered towards killing XL units. It can also be used to prevent priority targets from escaping.

Role
The Giant Slayer is your tier 3 XL counter, and one of the few XL counters fire has. It's low stats are easily balanced by it's powerful abilities.

Tactics
Like the Rageclaws, giant slayers need to be consistently aggressive to reach massive damage levels. Their rage differs from the rageclaws in that it has a crippling ability very similar to the scavengers crippling bite.

It can also charge the back row, dealing greater damage then an enforcer.

They should be at the front lines when your enemy summons an XL unit. Show no mercy!

Abilities
The Giants Cleaver

Deals 104 damage per hit.

Charge

Can charge enemy cards in the back row, dealing 1200 damage. May only charge if there is a vacant slot in front of the card.

Hamstring Rage

Whenever this card successfully damages an enemy card, it's attack stat is doubled. Additionally, the target becomes crippled and cannot retreat to the back row for 1 turn. Buildings and Spells can still move the card though.

Damage is reset to base if the card goes 1 turn without attacking.

Swift

If this card is attacked by a melee creature, it automatically counterattacks.

This counterattack inherits the damage increase from Hamstring Rage and further increases the rage, but does not inherit the crippling effect.