Spitfire

Description
"The Spitfire is a legendary airship, man-made from the flame of creation itself. It's mere presence inflicts terror on the populace beneath it"

The Spitfire is a Third Era fire card. Similarly to the juggernaut, the spitfire dominates over the third era with it's raw damage. However it has several advantages over the juggernaut aside from it's attack.

Role
The Spitfire is designed solely to siege the enemy, obliterating buildings quickly and delivering powerful strikes. It's not as durable as a juggernaut and can't lead a charge as effectively.

Tactics
Because the spitfire attacks at range, it is perfectly capable of operating in the back row, where it's massive damage can be used to deal heavy blows to your enemy.

It also has two variations of attack which allow the spitfire to attack ANY card, no matter ground or airborne.

However, it's low health for the tier means that concentrated fire is lethal for the spitfire.

Abilities
Ground Bomb

Deals 758 damage per hit. Cannot hit airborne targets.

Air Defense

Deals 379 damage per hit. Cannot hit ground targets.

Siege

Deals 100% more damage to structures.