Wrecker

Description
"A fighting spirit is an unquenchable fire, so much so that great warriors from all corners of the world flock towards it in an attempt to sate it's endless desire for battle"

The Wrecker is a First Era fire card. This card doesn't have particularly impressive stats, only being fairly average all-around. But what makes the wrecker special is it's unique ability.

Role
The Wrecker primarily fills in a support role. It makes a decent medium counter during the early game but later on becomes a reinforcement unit which supplies powerful cards without spending power.

Tactics
The Wrecker should be placed up front with your brawlers during the early game, it's more durable then Thugs and counters enemy mediums, which will often be deadly to your small brawlers.

By era two, you should keep wreckers in the back row providing support with their Rallying Cry. It's recommended to keep at least one wrecker active at most times in order to provide free summons, however be advised that your enemy will likely attempt to take your wrecker out with a spell or ability.

Abilities
The 'Wrecker'

Deals 114 damage per hit.

Rallying Cry

Activate to trigger a rally. The next creature summoned by the user costs no power to summon.

3 Turn cool-down.