Mine

Description
"Goblins are masters at creating tricks and traps for the unwary"

Mine is a First Era fire card, and a useful spell to have when wanting to discourage an enemy from summoning cards.

Role
Mine is a powerful suppressant spell, which can deal heavy damage to the next card your enemy summons. Assuming it's a ground creature or building.

Tactics
Mine should be used tactically and as a suppressant. It's powerful damage can discourage an enemy from summoning a strong monster, however it leaves many opportunities to sacrifice a cheap expendable card on it.

Abilities
Goblin Trap

Spreads explosive traps across the enemy field. The next creature or building that the enemy summons will take 1000 damage. If the card is a building, it takes 300 damage.

Mines will not detonate if the enemy summons an airborne monster. 2 turn cooldown.