Nature

The Third Element
Nature is the third element in BattleForge, as well as being the most supportive of the four main elements.

Nature represents supportive gameplay, relying on keeping units alive and delivering powerful crowd control. Their cards generally have fairly balanced attack and armor values. Where they excel is their abilities, which can act supportively in almost any situation. They are great cards to include in a hybrid deck, however they can be a formidible force on their own.

Nature is strongest at the fourth era, where nature's best cards reach the field of play. Their high stats paired with powerful abilities can allow them to potentially outperform fire decks in certain situations. However, due to this a player must be vigilant during the initial era's, as if one is not careful they can be shut down before they reach the fourth era.

List of Nature Cards
Cards are organized by rarity, from Common to Ultra-rare.

First Era
Spearmen

Werebeasts

Windweavers

Tunnel

Primal Defender

Surge of Light

Shaman

Swiftclaw

Fountain of Rebirth

Ensnaring Roots

Mana Wing

Mark of the Keeper

Hurricane

Second Era
Ghostspears

Mauler

Breeding Grounds

Ray of Light

Curse of Oink

Burrower

Energy Parasite

Healing Well

Living Tower

Creeping Paralysis

Spikeroot

Shrine of Memory

Parasite

Parasite Swarm

Third Era
Drones

Swamp Drake

Thornbark

Healing Gardens

Thunderstorm

Fathomlord

Deepcoil Worm

Razorleaf

Wheel of Gifts

Revenge

Timeshifter Spirit

Mindweaver

Enlightenment

Fourth Era
Giant Wyrm

Regrowth

Grimvine

Noxious Cloud

Spore Launcher

Lifestream

Mind Control

Colossus

Grove Spirit

Primeval Watcher