Fire Worm

Description
"Fire is so well known for dragons and other terrifying beasts that few ever look to the ground below them, failing to witness the horrors that lurk beneath their very feet"

The Fire Worm is a Fourth Era fire card. It is an extremely powerful ranged unit, but with only average health.

Role
The Fire Worm can function as a front-line archer or a back row supporter. Thanks to it's earth dive ability.

Tactics
Fire Worms should mostly be deployed in the back row, where their massive damage output can be delivered easily without recompense. However, earth dive allows the worm to move to the front row without taking TOO much damage in return.

Earthquake also allows the worm to weaken the enemy force as a whole, allowing other cards to potentially win the fight.

Abilities
Fiery Spit

Deals 960 damage per hit.

Earthquake

Triggers a groundshaking quake which deals 850 damage to all enemy cards. Costs 100 power.

5 Turn cooldown.

Percussive Birth

When this card is summoned, target card takes 500 damage and is knocked to the back row if there is a vacant slot.

Earth Dive

When this card moves between the front and back row, it gains a 50% damage resistance during the enemies next turn.