Sunstriders

Description
"If you've ever been told not to look at the sun too long, you best heed that warning. For he who disobeys will soon find the sun thrust into them unrelentingly"

The Sunstriders are a First Era fire card. They are the basic archery unit of the fire element and as such inherit the archers natural ability to fire on either the enemy front row or enemy back row depending on their positioning.

Role
Sunstriders should be your early game archer, providing supportive fire from the back row. You can also move them to the front row if you want to be especially aggressive.

Later game they can act as an alternative form of Suppression.

Tactics
Sunstriders should always be in your back row providing ranged cover fire for your front-line brawlers.

Their Suppression Fire is viable throughout any era, it can be useful to deploy one sunstrider into any battle in order to subdue an enemy building.

Abilities
Sunbow

Deals 86 damage per hit. Can hit airborne targets.

Suppression Fire

Activate to disable an enemy building, disabling it's attacks and abilities for 2 turns.